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7.8 — Function Pointers

In lesson 6.7 -- Introduction to pointers [1], you learned that a pointer is a variable that holds the address of another variable. Function pointers are similar, except that instead of pointing to variables, they point to functions!

Consider the following function:

Identifier foo is the function’s name. But what type is the function? Functions have their own l-value function type -- in this case, a function type that returns an integer and takes no parameters. Much like variables, functions live at an assigned address in memory.

When a function is called (via the () operator), execution jumps to the address of the function being called:

At some point in your programming career (if you haven’t already), you’ll probably make a simple mistake:

Instead of calling function foo() and printing the return value, we’ve unintentionally sent function foo directly to std::cout. What happens in this case?

On the author’s machine, this printed:

0x002717f0

…but it may print some other value (e.g. 1) on your machine, depending on how your compiler decides to convert the function pointer to another type for printing. If your machine doesn’t print the function’s address, you may be able to force it to do so by converting the function to a void pointer and printing that:

Just like it is possible to declare a non-constant pointer to a normal variable, it’s also possible to declare a non-constant pointer to a function. In the rest of this lesson, we’ll examine these function pointers and their uses. Function pointers are a fairly advanced topic, and the rest of this lesson can be safely skipped or skimmed by those only looking for C++ basics.

Pointers to functions

The syntax for creating a non-const function pointer is one of the ugliest things you will ever see in C++:

In the above snippet, fcnPtr is a pointer to a function that has no parameters and returns an integer. fcnPtr can point to any function that matches this type.

The parenthesis around *fcnPtr are necessary for precedence reasons, as int *fcnPtr() would be interpreted as a forward declaration for a function named fcnPtr that takes no parameters and returns a pointer to an integer.

To make a const function pointer, the const goes after the asterisk:

If you put the const before the int, then that would indicate the function being pointed to would return a const int.

Assigning a function to a function pointer

Function pointers can be initialized with a function (and non-const function pointers can be assigned a function):

One common mistake is to do this:

This would actually assign the return value from a call to function goo() to fcnPtr, which isn’t what we want. We want fcnPtr to be assigned the address of function goo, not the return value from function goo(). So no parenthesis are needed.

Note that the type (parameters and return type) of the function pointer must match the type of the function. Here are some examples of this:

Unlike fundamental types, C++ will implicitly convert a function into a function pointer if needed (so you don’t need to use the address-of operator (&) to get the function’s address). However, it will not implicitly convert function pointers to void pointers, or vice-versa.

Calling a function using a function pointer

The other primary thing you can do with a function pointer is use it to actually call the function. There are two ways to do this. The first is via explicit dereference:

The second way is via implicit dereference:

As you can see, the implicit dereference method looks just like a normal function call -- which is what you’d expect, since normal function names are pointers to functions anyway! However, some older compilers do not support the implicit dereference method, but all modern compilers should.

One interesting note: Default parameters won’t work for functions called through function pointers. Default parameters are resolved at compile-time (that is, if you don’t supply an argument for a defaulted parameter, the compiler substitutes one in for you when the code is compiled). However, function pointers are resolved at run-time. Consequently, default parameters can not be resolved when making a function call with a function pointer. You’ll explicitly have to pass in values for any defaulted parameters in this case.

Passing functions as arguments to other functions

One of the most useful things to do with function pointers is pass a function as an argument to another function. Functions used as arguments to another function are sometimes called callback functions.

Consider a case where you are writing a function to perform a task (such as sorting an array), but you want the user to be able to define how a particular part of that task will be performed (such as whether the array is sorted in ascending or descending order). Let’s take a closer look at this problem as applied specifically to sorting, as an example that can be generalized to other similar problems.

All sorting algorithms work on a similar concept: the sorting algorithm iterates through a list of numbers, does comparisons on pairs of numbers, and reorders the numbers based on the results of those comparisons. Consequently, by varying the comparison, we can change the way the function sorts without affecting the rest of the sorting code.

Here is our selection sort routine from a previous lesson:

Let’s replace that comparison with a function to do the comparison. Because our comparison function is going to compare two integers and return a boolean value to indicate whether the elements should be swapped, it will look something like this:

And here’s our selection sort routine using the ascending() function to do the comparison:

Now, in order to let the caller decide how the sorting will be done, instead of using our own hard-coded comparison function, we’ll allow the caller to provide their own sorting function! This is done via a function pointer.

Because the caller’s comparison function is going to compare two integers and return a boolean value, a pointer to such a function would look something like this:

So, we’ll allow the caller to pass our sort routine a pointer to their desired comparison function as the third parameter, and then we’ll use the caller’s function to do the comparison.

Here’s a full example of a selection sort that uses a function pointer parameter to do a user-defined comparison, along with an example of how to call it:

This program produces the result:

9 8 7 6 5 4 3 2 1
1 2 3 4 5 6 7 8 9

Is that cool or what? We’ve given the caller the ability to control how our selection sort does its job.

The caller can even define their own “strange” comparison functions:

The above snippet produces the following result:

2 4 6 8 1 3 5 7 9

As you can see, using a function pointer in this context provides a nice way to allow a caller to “hook” their own functionality into something you’ve previously written and tested, which helps facilitate code reuse! Previously, if you wanted to sort one array in descending order and another in ascending order, you’d need multiple version of the sort routine. Now you can have one version that can sort any way the caller desires!

Providing default functions

If you’re going to allow the caller to pass in a function as a parameter, it can often be useful to provide some standard functions for the caller to use for their convenience. For example, in the selection sort example above, providing the ascending() and descending() function along with the selectionSort() function would make the callers life easier, as they wouldn’t have to rewrite ascending() or descending() every time they want to use them.

You can even set one of these as a default parameter:

In this case, as long as the user calls selectionSort normally (not through a function pointer), the comparisonFcn parameter will default to ascending.

Making function pointers prettier with typedef or type aliases

Let’s face it -- the syntax for pointers to functions is ugly. However, typedefs can be used to make pointers to functions look more like regular variables:

This defines a typedef called “validateFcn” that is a pointer to a function that takes two ints and returns a bool.

Now instead of doing this:

You can do this:

Which reads a lot nicer! However, the syntax to define the typedef itself can be difficult to remember.

In C++11, you can instead use type aliases to create aliases for function pointers types:

This reads more naturally than the equivalent typedef, since the name of the alias and the alias definition are placed on opposite sides of the equals sign.

Using a type alias is identical to using a typedef:

Using std::function in C++11

Introduced in C++11, an alternate method of defining and storing function pointers is to use std::function, which is part of the standard library <functional> header. To define a function pointer using this method, declare a std::function object like so:

As you see, both the return type and parameters go inside angled brackets, with the parameters inside parenthesis. If there are no parameters, the parentheses can be left empty. Although this reads a little more verbosely, it’s also more explicit, as it makes it clear what the return type and parameters expected are (whereas the typedef method obscures them).

Updating our earlier example with std::function:

Conclusion

Function pointers are useful primarily when you want to store functions in an array (or other structure), or when you need to pass a function to another function. Because the native syntax to declare function pointers is ugly and error prone, we recommend you use typedefs (or in C++11, std::function).

Quiz time!

1) In this quiz, we’re going to write a version of our basic calculator using function pointers.

1a) Create a short program asking the user for two integer inputs and a mathematical operation (‘+’, ‘-‘, ‘*’, ‘/’). Ensure the user enters a valid operation.

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1b) Write functions named add(), subtract(), multiply(), and divide(). These should take two integer parameters and return an integer.

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1c) Create a typedef named arithmeticFcn for a pointer to a function that takes two integer parameters and returns an integer.

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1d) Write a function named getArithmeticFunction() that takes an operator character and returns the appropriate function as a function pointer.

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1e) Modify your main() function to call getArithmeticFunction(). Call the return value from that function with your inputs and print the result.

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Here’s the full program:

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2) Now let’s modify the program we wrote in quiz 1 to move the logic out of the getArithmeticFcn and into an array.

2a) Create a struct named arithmeticStruct that has two members: a mathematical operator char, and an arithmeticFcn function pointer.

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2b) Create a static global array of arithmeticStruct named arithmeticArray, initialized with each of the four arithmetic functions.

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2c) Modify getArithmeticFcn to loop through the array and return the appropriate function pointer.

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Here’s the full program:

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7.9 -- The stack and the heap [3]
Index [4]
7.7 -- Default parameters [5]