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6.x — Chapter P.6 comprehensive quiz

Words of encouragement

Congratulations on reaching the end of the longest chapter in the tutorials! Unless you have previous programming experience, this chapter was probably the most challenging one so far. If you made it this far, you’re doing great!

The good news is that the next chapter is easy in comparison. And in the chapter beyond that, we reach the heart of the tutorials: Object-oriented programming!

Chapter summary

Arrays allow us to store and access many variables of the same type through a single identifier. Array elements can be accessed using the subscript operator ([]). Be careful not to index an array out of the array’s range. Arrays can be initialized using an initializer list or uniform initialization.

Fixed arrays must have a length that is set at compile time. Fixed arrays will usually decay into a pointer when evaluated or passed to a function.

Loops can be used to iterate through an array. Beware of off-by-one errors, so you don’t iterate off the end of your array. Range-based for-loops are useful when the array hasn’t decayed into a pointer.

Arrays can be made multidimensional by using multiple indices.

Arrays can be used to do C-style strings. You should generally avoid these and use std::string_view and std::string instead.

Pointers are variables that store the memory address of (point at) another variable. The address-of operator (&) can be used to get the address of a variable. The dereference operator (*) can be used to get the value that a pointer points at.

A null pointer is a pointer that is not pointing at anything. Pointers can be made null by initializing or assigning the value nullptr (before in C++11, 0) to them. Avoid the NULL macro. Dereferencing a null pointer can cause bad things to happen. Deleting a null pointer is okay (it doesn’t do anything).

A pointer to an array doesn’t know how large the array it is pointing to is. This means sizeof() and range-based for-loops won’t work.

The new and delete operators can be used to dynamically allocate memory for a pointer variable or array. Although it’s unlikely to happen, operator new can fail if the operating system runs out of memory. If you’re writing software for a memory-limited system, make sure to check if new was successful.

Make sure to use the array delete (delete[]) when deleting an array. Pointers pointing to deallocated memory are called dangling pointers. Using the wrong delete, or dereferencing a dangling pointer causes undefined behavior.

Failing to delete dynamically allocated memory can result in memory leaks when the last pointer to that memory goes out of scope.

Normal variables are allocated from limited memory called the stack. Dynamically allocated variables are allocated from a general pool of memory called the heap.

A pointer to a const value treats the value it is pointing to as const.

A const pointer is a pointer whose value can not be changed after initialization.

A reference is an alias to another variable. References are declared using an ampersand (&), but this does not mean address-of in this context. References are implicitly const -- they must be initialized with a value, and a new value can not be assigned to them. References can be used to prevent copies from being made when passing data to or from a function.

The member selection operator (->) can be used to select a member from a pointer to a struct. It combines both a dereference and normal member access (.).

Void pointers are pointers that can point to any type of data. They can not be dereferenced directly. You can use static_cast to convert them back to their original pointer type. It’s up to you to remember what type they originally were.

Pointers to pointers allow us to create a pointer that points to another pointer.

std::array provides all of the functionality of C++ built-in arrays (and more) in a form that won’t decay into a pointer. These should generally be preferred over built-in fixed arrays.

std::vector provides dynamic array functionality, handles its own memory management and remembers its size. These should generally be favored over built-in dynamic arrays.

Thanks to iterators, we don’t have to know how a container is implemented to loop through its elements.

The algorithms library helps us to save a lot of time by providing many off-the-shelf functions. In combination with iterators (and later lambdas), the algorithms library is an important part of C++.

Quiz time

To make the quizzes a little easier, we have to introduce a couple of new algorithms.

std::reduce applies a function, by default the + operator, to all elements in a list, resulting in a single value. When we use the + operator, the result is the sum of all elements in the list. Note that there’s also std::accumulate. std::accumulate cannot be parallelized, because it applies the function left-to-right. std::reduce segments the list, which means that the function is applied in an unknown order, allowing the operation to be parallelized. If we want to sum up a list, we don’t care about the order and we use std::reduce.

Author's note

std::reduce is currently not fully implemented in all major standard libraries. If it doesn’t work for you, fall back to std::accumulate.

std::shuffle takes a list and randomly re-orders its elements.

Possible output

10
10
2 1 4 3

Question #1


Pretend you’re writing a game where the player can hold 3 types of items: health potions, torches, and arrows. Create an enum to identify the different types of items, and an std::array to store the number of each item the player is carrying (The enumerators are used as indexes of the array). The player should start with 2 health potions, 5 torches, and 10 arrows. Write a function called countTotalItems() that returns how many items the player has in total. Have your main() function print the output of countTotalItems() as well as the number of torches.

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Question #2


Write the following program: Create a struct that holds a student’s first name and grade (on a scale of 0-100). Ask the user how many students they want to enter. Create a std::vector to hold all of the students. Then prompt the user for each name and grade. Once the user has entered all the names and grade pairs, sort the list by grade (highest first). Then print all the names and grades in sorted order.

For the following input:

Joe
82
Terry
73
Ralph
4
Alex
94
Mark
88

The output should look like this:

Alex got a grade of 94
Mark got a grade of 88
Joe got a grade of 82
Terry got a grade of 73
Ralph got a grade of 4

You can assume that names don’t contain spaces and that that input extraction doesn’t fail.

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Question #3


Write your own function to swap the value of two integer variables. Write a main() function to test it.

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Question #4


Write a function to print a C-style string character by character. Use a pointer to step through each character of the string and print that character. Stop when you hit the null terminator. Write a main function that tests the function with the string literal “Hello, world!”.

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Question #5


What’s wrong with each of these snippets, and how would you fix it?

a)

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b)

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c)

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d)

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e)

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Question #6


Let’s pretend we’re writing a card game.

a) A deck of cards has 52 unique cards (13 card ranks of 4 suits). Create enumerations for the card ranks (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace) and suits (clubs, diamonds, hearts, spades). Those enumerators will not be used to index arrays.

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b) Each card will be represented by a struct named Card that contains a rank and a suit. Create the struct.

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c) Create a printCard() function that takes a const Card reference as a parameter and prints the card rank and suit as a 2-letter code (e.g. the jack of spades would print as JS).

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d) A deck of cards has 52 cards. Create an array (using std::array) to represent the deck of cards, and initialize it with one of each card. Do this in a function named createDeck and call createDeck from main. createDeck should return the deck to main.

Hint: Use static_cast if you need to convert an integer into an enumerated type.

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e) Write a function named printDeck() that takes the deck as a const reference parameter and prints the cards in the deck. Use a range-based for-loop. When you can printDeck with the deck you generated in the previous task, the output should be

2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AC 2D 3D 4D 5D 6D 7D 8D 9D TD JD QD KD AD 2H 3H 4H 5H 6H 7H 8H 9H TH JH QH KH AH 2S 3S 4S 5S 6S 7S 8S 9S TS JS QS KS AS

If you used different characters, that’s fine too.

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f) Write a function named shuffleDeck to shuffle the deck of cards using std::shuffle. Update your main function to shuffle the deck and print out the shuffled deck.

Reminder: Only seed your random number generator once.

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g) Write a function named getCardValue() that returns the value of a Card (e.g. a 2 is worth 2, a ten, jack, queen, or king is worth 10. Assume an Ace is worth 11).

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Question #7


a) Alright, challenge time! Let’s write a simplified version of Blackjack. If you’re not already familiar with Blackjack, the Wikipedia article for Blackjack has a summary.

Here are the rules for our version of Blackjack:

  • The dealer gets one card to start (in real life, the dealer gets two, but one is face down so it doesn’t matter at this point).
  • The player gets two cards to start.
  • The player goes first.
  • A player can repeatedly “hit” or “stand”.
  • If the player “stands”, their turn is over, and their score is calculated based on the cards they have been dealt.
  • If the player “hits”, they get another card and the value of that card is added to their total score.
  • An ace normally counts as a 1 or an 11 (whichever is better for the total score). For simplicity, we’ll count it as an 11 here.
  • If the player goes over a score of 21, they bust and lose immediately.
  • The dealer goes after the player.
  • The dealer repeatedly draws until they reach a score of 17 or more, at which point they stand.
  • If the dealer goes over a score of 21, they bust and the player wins immediately.
  • Otherwise, if the player has a higher score than the dealer, the player wins. Otherwise, the player loses (we’ll consider ties as dealer wins for simplicity).

In our simplified version of Blackjack, we’re not going to keep track of which specific cards the player and the dealer have been dealt. We’ll only track the sum of the values of the cards they have been dealt for the player and dealer. This keeps things simpler.

Start with the code you wrote in quiz #6. Create a function named playBlackjack(). This function should:

  • Accept a shuffled deck of cards as a parameter.
  • Implement Blackjack as defined above.
  • Returns true if the player won, and false if they lost.

Also write a main() function to play a single game of Blackjack.

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b) Extra credit: Critical thinking time: Describe how you could modify the above program to handle the case where aces can be equal to 1 or 11.

It’s important to note that we’re only keeping track of the sum of the cards, not which specific cards the user has.

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c) In actual blackjack, if the player and dealer have the same score (and the player has not gone bust), the result is a tie and neither wins. Describe how you’d modify the above program to account for this.

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7.1 -- Function parameters and arguments
Index
6.18 -- Introduction to standard library algorithms

913 comments to 6.x — Chapter P.6 comprehensive quiz

  • Yolo

    I have a couple of questions.
    1) In the 2nd quiz, when did we learn to use std::sort with the third parameter?
    2) Why is my code not working properly?

    • nascardriver

      1) In lesson P.6.18 (The previous lesson)
      2) Why is your code not working properly? What does it do? What did you expect it to do?

  • Amir

    nascardriver please i need your help with notes .
    and tell me should i continue for next lessons or should i focus back on things i missed with. here is my code hope you check it.

    main

    blackjack.h

    printCon.h

    blackjack.cpp

    printCon.cpp

    • nascardriver

      - Use an auto-formatter.
      - Avoid abbreviations, name variables descriptively.
      - You're doing everything in `calcScore` twice. Don't repeat yourself, write functions.
      - `playRequest` doesn't make sense on its own. It should call `displayPlayRequest` like `replayRequest` did. When you do that, you'll find duplicate code again, write functions.
      - There's more duplicate code all over the place. I won't point it out anymore.
      - Magic numbers.
      - I don't understand what you're doing with `manageScoreView`.

      I left some for you to figure out
      - main.cpp:20
      - blackjack.cpp:81,88, printCon.cpp:31,39,49
      - blackjack.cpp:122,129,137

      What you should fix before moving on to the next lessons is your missing auto-formatter and the duplicate code.
      Look up how to auto-format code in your IDE or editor. Set up a hotkey and use it or enable format-on-save.
      Your code duplication is a big problem. Go through your code and rewrite everything that you did more than once. Everything in `calcScore`. `replayRequest` and `playRequest` are almost equivalent. Everything in `playBlackjack`. You have the `scoreDisplay` and `cardDisplay` call 6 times in `playBlackjack`! Duplicate code can be removed by moving code into functions, using loops, or restructuring the control flow.

      Make sure you understood the rest of the notes so you know how to do it in the next quiz, but you don't need to fix those.

      If you need help with anything, let me know.

  • Quiz2

    I am kind of sure you wouldn't approve my solution. But in case if we wanted to write our own iterators and sort , do you think that would be a good way?

    Also, in your solution for Quiz2, we know that, "When a vector variable goes out of scope, it automatically deallocates the memory it controls (if necessary).", then how come you returned the variable vector from a function and used it in the main(), what happened to the scope?

    • nascardriver

      - Inconsistent formatting, use an auto-formatter.
      - If a loop's body exceeds 1 line, wrap it in curly braces.
      - Use ++prefix unless you need postfix++.
      - Initialize variables with list initialization for higher type-safety. Use an explicit casts if you need to cast.
      - Mark variables as `const` if you don't intend to modify them. Especially references and pointers.
      - Avoid abbreviations. Name variables descriptively.
      - Line 65 should use `q->grade`.
      - Line 87 should use `stdList.data()` or `data(stdList)`. Accessing `stdList[0]` causes undefined behavior if `stdList` is empty.
      - Enable compiler warnings, read them, fix them.

      To your sorting (You should use standard functions whenever you can), what if you add another member to `Student`? `sortList` will break your students, because it doesn't swap the new member. Updating `sortList` every time that happens is not a maintainable solution. There's an easy solution to this. If you can't figure it out, let me know and I'll tell you.

      When a vector is returned from a function, it gets copied, moved, or magically transported to the caller. Whatever it is, the vector cannot dangle, it is always safe.

  • Quiz1

    If I wanted to have more than one player and output total items each player has, would be the following OK?

    • nascardriver

      - Only include what you need.
      - Use an auto-formatter.
      - `player` should be a const reference to avoid copying the players.
      - If a loop's body exceeds 1 line, wrap it in curly braces.
      - `playerItems` doesn't do anything, you don't need anything apart from `players`

      Your multi-player implementation is good. I'd rename `Game` to "Player", because you don't have multiple games and a game doesn't have items. You have multiple players and a player has items.

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