1.2 — Comments

A comment is a programmer-readable note that is inserted directly into the source code of the program. Comments are ignored by the compiler and are for the programmer’s use only.

In C++ there are two different styles of comments, both of which serve the same purpose: to help programmers document the code in some way.

Single-line comments

The // symbol begins a C++ single-line comment, which tells the compiler to ignore everything from the // symbol to the end of the line. For example:

Typically, the single-line comment is used to make a quick comment about a single line of code.

Having comments to the right of a line can make both the code and the comment hard to read, particularly if the line is long. If the lines are fairly short, the comments can simply be aligned (usually to a tab stop), like so:

However, if the lines are long, placing comments to the right can make your lines really long. In that case, single-line comments are often placed above the line it is commenting:

Author's note

The statements above represent one of our first encounters with snippets of code. Because snippets aren’t full programs, they aren’t able to be compiled by themselves. Rather, they exist to demonstrate specific concepts in a concise manner.

If you would like to compile a snippet, you’ll need to turn it into a full program in order for it to compile. Typically, that program will look something like this:

Multi-line comments

The /* and */ pair of symbols denotes a C-style multi-line comment. Everything in between the symbols is ignored.

Since everything between the symbols is ignored, you will sometimes see programmers “beautify” their multi-line comments:

Multi-line style comments can not be nested. Consequently, the following will have unexpected results:

When the compiler tries to compile this, it will ignore everything from the first /* to the first */. Since “this is not inside the comment */” is not considered part of the comment, the compiler will try to compile it. That will inevitably result in a compile error.

This is one place where using a syntax highlighter can be really useful, as the different coloring for comment should make clear what’s considered part of the comment vs not.


Don’t use multi-line comments inside other multi-line comments. Wrapping single-line comments inside a multi-line comment is okay.

Proper use of comments

Typically, comments should be used for three things. First, for a given library, program, or function, comments are best used to describe what the library, program, or function, does. These are typically placed at the top of the file or library, or immediately preceding the function. For example:

All of these comments give the reader a good idea of what the library, program, or function is trying to accomplish without having to look at the actual code. The user (possibly someone else, or you if you’re trying to reuse code you’ve previously written) can tell at a glance whether the code is relevant to what he or she is trying to accomplish. This is particularly important when working as part of a team, where not everybody will be familiar with all of the code.

Second, within a library, program, or function described above, comments can be used to describe how the code is going to accomplish its goal.

These comments give the user an idea of how the code is going to accomplish its goal without having to understand what each individual line of code does.

Third, at the statement level, comments should be used to describe why the code is doing something. A bad statement comment explains what the code is doing. If you ever write code that is so complex that needs a comment to explain what a statement is doing, you probably need to rewrite your statement, not comment it.

Here are some examples of bad line comments and good statement comments.

Bad comment:

Reason: We already can see that sight is being set to 0 by looking at the statement

Good comment:

Reason: Now we know why the player’s sight is being set to 0

Bad comment:

Reason: We can see that this is a cost calculation, but why is quantity multiplied by 2?

Good comment:

Reason: Now we know why this formula makes sense.

Programmers often have to make a tough decision between solving a problem one way, or solving it another way. Comments are a great way to remind yourself (or tell somebody else) the reason you made one decision instead of another.

Good comments:

Finally, comments should be written in a way that makes sense to someone who has no idea what the code does. It is often the case that a programmer will say “It’s obvious what this does! There’s no way I’ll forget about this”. Guess what? It’s not obvious, and you will be amazed how quickly you forget. :) You (or someone else) will thank you later for writing down the what, how, and why of your code in human language. Reading individual lines of code is easy. Understanding what goal they are meant to accomplish is not.

Best practice

Comment your code liberally, and write your comments as if speaking to someone who has no idea what the code does. Don’t assume you’ll remember why you made specific choices.

Author's note

Throughout the rest of this tutorial series, we’ll use comments inside code blocks to draw your attention to specific things, or help illustrate how things work (while ensuring the programs still compile). Astute readers will note that by the above standards, most of these comments are horrible. :) As you read through the rest of the tutorials, keep in mind that the comments are serving an intentional educational purpose, not trying to demonstrate what good comments look like.

Commenting out code

Converting one or more lines of code into a comment is called commenting out your code. This provides a convenient way to (temporarily) exclude parts of your code from being included in your compiled program.

To comment out a single line of code, simply use the // style comment to turn a line of code into a comment temporarily:

Uncommented out:

Commented out:

To comment out a block of code, use // on multiple lines of code, or the /* */ style comment to turn the block of code into a comment temporarily.

Uncommented out:

Commented out:


There are quite a few reasons you might want to do this:

1) You’re working on a new piece of code that won’t compile yet, and you need to run the program. The compiler won’t let you compile the code if there are compiler errors. Commenting out the code that won’t compile will allow the program to compile so you can run it. When you’re ready, you can uncomment the code, and continue working on it.

2) You’ve written new code that compiles but doesn’t work correctly, and you don’t have time to fix it until later. Commenting out the broken code will ensure the broken code doesn’t execute and cause problems until you can fix it.

3) To find the source of an error. If a program isn’t producing the desired results (or is crashing), it can sometimes be useful to disable parts of your code to see if you can isolate what’s causing it to not work correctly. If you comment out one or more lines of code, and your program starts working as expected (or stops crashing), odds are whatever you last commented out was part of the problem. You can then investigate why those lines of code are causing the problem.

4) You want to replace one piece of code with another piece of code. Instead of just deleting the original code, you can comment it out and leave it there for reference until you’re sure your new code works properly. Once you are sure your new code is working, you can remove the old commented out code. If you can’t get your new code to work, you can always delete the new code and uncomment the old code to revert to what you had before.

Commenting out code is a common thing to do while developing, so many IDEs provide support for commenting out a highlighted section of code. How you access this functionality varies by IDE.

For Visual Studio users

You can comment or uncomment a selection via Edit menu > Advanced > Comment Selection (or Uncomment Selection).

For Code::Blocks users

You can comment or uncomment a selection via Edit menu > Comment (or Uncomment, or Toggle comment, or any of the other comment tools).


If you always use single line comments for your normal comments, then you can always use multi-line comments to comment out your code without conflict. If you use multi-line comments to document your code, then commenting-out code using comments can become more challenging.

If you do need to comment out a code block that contains multi-line comments, you can also consider using the #if 0 preprocessor directive, which we discuss in lesson 2.9 -- Introduction to the preprocessor.


  • At the library, program, or function level, use comments to describe what.
  • Inside the library, program, or function, use comments to describe how.
  • At the statement level, use comments to describe why.

1.3 -- Introduction to objects and variables
1.1 -- Statements and the structure of a program

161 comments to 1.2 — Comments

  • Hamish Poole

    For greater insight into commenting in C++, see


    In particular, I feel like the tutorial above does not give novice programmers the *best* view of how to comment your program.  

    In particular, it puts far too much information in distinct comments.

    Generally speaking a comment (except a file description, or a procedure description) should be your LAST resort to explain what a program does.

    Instead, you should refactor your variable/procedure names in order to indicate the purpose and *intent* of each statement.  And produce self documenting code.  

    Whilst I definitely think the above is a good attempt and introduces an absolute novice to many good ideas, many things are explained verbosely by inline comments, with extremely short variable names.

    I find the best code is written with much longer variable names than in the example above, but I suppose that code practice is highly dependent on having an IDE that autocompletes variable names, allows cross-project variable refactoring, and probably a 120 character line length.

    • Hamish Poole

      // We need to multiply quantity by 2 here because they are bought in pairs
      cost = quantity * 2 * storePrice;

      Instead of this code I would highly suggest doing something like

      cost_of_purchase = quantity_purchased * itemPrice

      and then itemPrice would be

      itemPrice = price_of_unit * units_per_purchase.

      Unit is not a descriptive name as well, I would definitely make sure that "unit" is replaced with the name of whatever the item is being sold.  

      price_of_toothbrush * toothbrushes_per_purchase perhaps.

      Keep in mind my use of camelCase vs snake_case is perhaps not suitable for C++ as I'm still learning ;).

      This way you do not need a comment to explain what you are doing.  And that comment could be made out of date by say, a whole of codebase refactor.

      This approach however relies a number of tools that only powerful IDEs (or highly customized text editors with many extensions to emulate powerful IDEs), provide.  These include go to definition, auto-completing variable names.

      If you are say, coding in vanilla Vim with an 80 character line length, you might not have these tools.  The code style suggested on this page would 100% if you were coding in that context.

      However, I'd say in 2021 MOST of the software engineering community follows a coding approach that is more similar to mine.  Fewer comments (except around procedures!), better variable names.

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  • Skillerial

    *For beginners*
    1.  \n means line break
    2.  you can comment multiple lines by selecting the part you want to comment out by mouse and press ctrl + /

  • Julian Spencer

    // A C++ comment in a website comment, amazing.

  • Manuel Calzadillas

    Great lesson!
    Comments in code are underrated

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