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By Alex, on December 7th, 2008
The ability to generate random numbers can be useful in certain kinds of programs, particularly in games, statistics modeling programs, and scientific simulations that need to model random events. Take games for example — Without random events, monsters would always attack you the same way, you’d always find the same treasure, the dungeon layout . . . → Read More: 5.9 — Random number generation
By Alex, on July 4th, 2007
To inaugurate the opening of the new LearnCpp.com Forums, I am announcing a programming contest!
The object of this contest is to write a program that generates a random ASCII dungeon, and output it in HTML format. You can use any language you want, and be as creative or uncreative as you like. This . . . → Read More: Roguelike dungeon generation programming contest!
By Alex, on June 13th, 2007
When deciding to write a new game, there are 3 primary decisions that will drive forward your entire development process:
1) Figure out what you want to do.
First, you have to come up with a good game idea. This can be really difficult, or it can be really easy, depending on how creative . . . → Read More: Three questions that need to be answered before you start writing your game
By Alex, on June 5th, 2007
I play many different kinds of video games, but Roguelike games are some of my favorites. Before I go into the why, let me introduce Roguelike games to those of you who are not familiar with them.
The Roguelike game genre was created all the way back in 1980 when a game named Rogue . . . → Read More: Introduction to Roguelike gaming
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