Capture clauses and capture by value
In the previous lesson (20.6 -- Introduction to lambdas (anonymous functions)), we introduced this example:
#include <algorithm>
#include <array>
#include <iostream>
#include <string_view>
int main()
{
std::array<std::string_view, 4> arr{ "apple", "banana", "walnut", "lemon" };
auto found{ std::find_if(arr.begin(), arr.end(),
[](std::string_view str)
{
return str.find("nut") != std::string_view::npos;
}) };
if (found == arr.end())
{
std::cout << "No nuts\n";
}
else
{
std::cout << "Found " << *found << '\n';
}
return 0;
}
Now, let’s modify the nut example and let the user pick a substring to search for. This isn’t as intuitive as you might expect.
#include <algorithm>
#include <array>
#include <iostream>
#include <string_view>
#include <string>
int main()
{
std::array<std::string_view, 4> arr{ "apple", "banana", "walnut", "lemon" };
// Ask the user what to search for.
std::cout << "search for: ";
std::string search{};
std::cin >> search;
auto found{ std::find_if(arr.begin(), arr.end(), [](std::string_view str) {
// Search for @search rather than "nut".
return str.find(search) != std::string_view::npos; // Error: search not accessible in this scope
}) };
if (found == arr.end())
{
std::cout << "Not found\n";
}
else
{
std::cout << "Found " << *found << '\n';
}
return 0;
}
This code won’t compile. Unlike nested blocks, where any identifier accessible in the outer block is accessible in the nested block, lambdas can only access certain kinds of objects that have been defined outside the lambda. This includes:
- Objects with static (or thread local) storage duration (this includes global variables and static locals)
- Objects that are constexpr (explicitly or implicitly)
Since search
fulfills none of these requirements, the lambda can’t see it.
Tip
Lambdas can only access certain kinds of objects that have been defined outside the lambda, including those with static storage duration (e.g. global variables and static locals) and constexpr objects.
To access search
from within the lambda, we’ll need to use a capture clause.
The capture clause
The capture clause is used to (indirectly) give a lambda access to variables available in the surrounding scope that it normally would not have access to. All we need to do is list the entities we want to access from within the lambda as part of the capture clause. In this case, we want to give our lambda access to the value of variable search
, so we add it to the capture clause:
#include <algorithm>
#include <array>
#include <iostream>
#include <string_view>
#include <string>
int main()
{
std::array<std::string_view, 4> arr{ "apple", "banana", "walnut", "lemon" };
std::cout << "search for: ";
std::string search{};
std::cin >> search;
// Capture @search vvvvvv
auto found{ std::find_if(arr.begin(), arr.end(), [search](std::string_view str) {
return str.find(search) != std::string_view::npos;
}) };
if (found == arr.end())
{
std::cout << "Not found\n";
}
else
{
std::cout << "Found " << *found << '\n';
}
return 0;
}
The user can now search for an element of our array.
Output
search for: nana Found banana
So how do captures actually work?
While it might look like our lambda in the example above is directly accessing the value of main
‘s search
variable, this is not the case. Lambdas might look like nested blocks, but they work slightly differently (and the distinction is important).
When a lambda definition is executed, for each variable that the lambda captures, a clone of that variable is made (with an identical name) inside the lambda. These cloned variables are initialized from the outer scope variables of the same name at this point.
Thus, in the above example, when the lambda object is created, the lambda gets its own cloned variable named search
. This cloned search
has the same value as main
‘s search
, so it behaves like we’re accessing main
‘s search
, but we’re not.
While these cloned variables have the same name, they don’t necessarily have the same type as the original variable. We’ll explore this in the upcoming sections of this lesson.
Key insight
The captured variables of a lambda are copies of the outer scope variables, not the actual variables.
For advanced readers
Although lambdas look like functions, they’re actually objects that can be called like functions (these are called functors -- we’ll discuss how to create your own functors from scratch in a future lesson).
When the compiler encounters a lambda definition, it creates a custom object definition for the lambda. Each captured variable becomes a data member of the object.
At runtime, when the lambda definition is encountered, the lambda object is instantiated, and the members of the lambda are initialized at that point.
Captures are treated as const by default
When a lambda is called, operator()
is invoked. By default, this operator()
treats captures as const, meaning the lambda is not allowed to modify those captures.
In the following example, we capture the variable ammo
and try to decrement it.
#include <iostream>
int main()
{
int ammo{ 10 };
// Define a lambda and store it in a variable called "shoot".
auto shoot{
[ammo]() {
// Illegal, ammo cannot be modified.
--ammo;
std::cout << "Pew! " << ammo << " shot(s) left.\n";
}
};
// Call the lambda
shoot();
std::cout << ammo << " shot(s) left\n";
return 0;
}
The above won’t compile, because ammo
is treated as const within the lambda.
Mutable captures
To allow modifications of variables that were captured, we can mark the lambda as mutable
:
#include <iostream>
int main()
{
int ammo{ 10 };
auto shoot{
[ammo]() mutable { // now mutable
// We're allowed to modify ammo now
--ammo;
std::cout << "Pew! " << ammo << " shot(s) left.\n";
}
};
shoot();
shoot();
std::cout << ammo << " shot(s) left\n";
return 0;
}
Output:
Pew! 9 shot(s) left. Pew! 8 shot(s) left. 10 shot(s) left
While this now compiles, there’s still a logic error. What happened? When the lambda was called, the lambda captured a copy of ammo
. When the lambda decremented ammo
from 10
to 9
to 8
, it decremented its own copy, not the original ammo
value in main()
.
Note that the value of ammo
is preserved across calls to the lambda!
Warning
Because captured variables are members of the lambda object, their values are persisted across multiple calls to the lambda!
Capture by reference
Much like functions can change the value of arguments passed by reference, we can also capture variables by reference to allow our lambda to affect the value of the argument.
To capture a variable by reference, we prepend an ampersand (&
) to the variable name in the capture. Unlike variables that are captured by value, variables that are captured by reference are non-const, unless the variable they’re capturing is const
. Capture by reference should be preferred over capture by value whenever you would normally prefer passing an argument to a function by reference (e.g. for non-fundamental types).
Here’s the above code with ammo
captured by reference:
#include <iostream>
int main()
{
int ammo{ 10 };
auto shoot{
// We don't need mutable anymore
[&ammo]() { // &ammo means ammo is captured by reference
// Changes to ammo will affect main's ammo
--ammo;
std::cout << "Pew! " << ammo << " shot(s) left.\n";
}
};
shoot();
std::cout << ammo << " shot(s) left\n";
return 0;
}
This produces the expected answer:
Pew! 9 shot(s) left. 9 shot(s) left
Now, let’s use a reference capture to count how many comparisons std::sort
makes when it sorts an array.
#include <algorithm>
#include <array>
#include <iostream>
#include <string_view>
struct Car
{
std::string_view make{};
std::string_view model{};
};
int main()
{
std::array<Car, 3> cars{ { { "Volkswagen", "Golf" },
{ "Toyota", "Corolla" },
{ "Honda", "Civic" } } };
int comparisons{ 0 };
std::sort(cars.begin(), cars.end(),
// Capture @comparisons by reference.
[&comparisons](const auto& a, const auto& b) {
// We captured comparisons by reference. We can modify it without "mutable".
++comparisons;
// Sort the cars by their make.
return a.make < b.make;
});
std::cout << "Comparisons: " << comparisons << '\n';
for (const auto& car : cars)
{
std::cout << car.make << ' ' << car.model << '\n';
}
return 0;
}
Possible output
Comparisons: 2 Honda Civic Toyota Corolla Volkswagen Golf
Capturing multiple variables
Multiple variables can be captured by separating them with a comma. This can include a mix of variables captured by value or by reference:
int health{ 33 };
int armor{ 100 };
std::vector<CEnemy> enemies{};
// Capture health and armor by value, and enemies by reference.
[health, armor, &enemies](){};
Default captures
Having to explicitly list the variables you want to capture can be burdensome. If you modify your lambda, you may forget to add or remove captured variables. Fortunately, we can enlist the compiler’s help to auto-generate a list of variables we need to capture.
A default capture (also called a capture-default) captures all variables that are mentioned in the lambda. Variables not mentioned in the lambda are not captured if a default capture is used.
To capture all used variables by value, use a capture value of =
.
To capture all used variables by reference, use a capture value of &
.
Here’s an example of using a default capture by value:
#include <algorithm>
#include <array>
#include <iostream>
int main()
{
std::array areas{ 100, 25, 121, 40, 56 };
int width{};
int height{};
std::cout << "Enter width and height: ";
std::cin >> width >> height;
auto found{ std::find_if(areas.begin(), areas.end(),
[=](int knownArea) { // will default capture width and height by value
return width * height == knownArea; // because they're mentioned here
}) };
if (found == areas.end())
{
std::cout << "I don't know this area :(\n";
}
else
{
std::cout << "Area found :)\n";
}
return 0;
}
Default captures can be mixed with normal captures. We can capture some variables by value and others by reference, but each variable can only be captured once.
int health{ 33 };
int armor{ 100 };
std::vector<CEnemy> enemies{};
// Capture health and armor by value, and enemies by reference.
[health, armor, &enemies](){};
// Capture enemies by reference and everything else by value.
[=, &enemies](){};
// Capture armor by value and everything else by reference.
[&, armor](){};
// Illegal, we already said we want to capture everything by reference.
[&, &armor](){};
// Illegal, we already said we want to capture everything by value.
[=, armor](){};
// Illegal, armor appears twice.
[armor, &health, &armor](){};
// Illegal, the default capture has to be the first element in the capture group.
[armor, &](){};
Defining new variables in the lambda-capture
Sometimes we want to capture a variable with a slight modification or declare a new variable that is only visible in the scope of the lambda. We can do so by defining a variable in the lambda-capture without specifying its type.
#include <array>
#include <iostream>
#include <algorithm>
int main()
{
std::array areas{ 100, 25, 121, 40, 56 };
int width{};
int height{};
std::cout << "Enter width and height: ";
std::cin >> width >> height;
// We store areas, but the user entered width and height.
// We need to calculate the area before we can search for it.
auto found{ std::find_if(areas.begin(), areas.end(),
// Declare a new variable that's visible only to the lambda.
// The type of userArea is automatically deduced to int.
[userArea{ width * height }](int knownArea) {
return userArea == knownArea;
}) };
if (found == areas.end())
{
std::cout << "I don't know this area :(\n";
}
else
{
std::cout << "Area found :)\n";
}
return 0;
}
userArea
will only be calculated once when the lambda is defined. The calculated area is stored in the lambda object and is the same for every call. If a lambda is mutable and modifies a variable that was defined in the capture, the original value will be overridden.
Best practice
Only initialize variables in the capture if their value is short and their type is obvious. Otherwise it’s best to define the variable outside of the lambda and capture it.
Dangling captured variables
Variables are captured at the point where the lambda is defined. If a variable captured by reference dies before the lambda, the lambda will be left holding a dangling reference.
For example:
#include <iostream>
#include <string>
// returns a lambda
auto makeWalrus(const std::string& name)
{
// Capture name by reference and return the lambda.
return [&]() {
std::cout << "I am a walrus, my name is " << name << '\n'; // Undefined behavior
};
}
int main()
{
// Create a new walrus whose name is Roofus.
// sayName is the lambda returned by makeWalrus.
auto sayName{ makeWalrus("Roofus") };
// Call the lambda function that makeWalrus returned.
sayName();
return 0;
}
The call to makeWalrus()
creates a temporary std::string
from the string literal "Roofus"
. The lambda in makeWalrus()
captures the temporary string by reference. The temporary string dies at the end of the full expression containing the call to makeWalrus()
, but the lambda sayName
still references it past that point. Thus, when we call sayName
, the dangling reference is accessed, causing undefined behavior.
Note that this also happens if "Roofus"
is passed to makeWalrus()
by value. Parameter name
dies at the end of makeWalrus()
, and the lambda is left holding a dangling reference.
Warning
Be extra careful when you capture variables by reference, especially with a default reference capture. The captured variables must outlive the lambda.
If we want the captured name
to be valid when the lambda is used, we need to capture it by value instead (either explicitly or using a default-capture by value).
Unintended copies of mutable lambdas
Because lambdas are objects, they can be copied. In some cases, this can cause problems. Consider the following code:
#include <iostream>
int main()
{
int i{ 0 };
// Create a new lambda named count
auto count{ [i]() mutable {
std::cout << ++i << '\n';
} };
count(); // invoke count
auto otherCount{ count }; // create a copy of count
// invoke both count and the copy
count();
otherCount();
return 0;
}
Output
1 2 2
Rather than printing 1, 2, 3, the code prints 2 twice. When we created otherCount
as a copy of count
, we created a copy of count
in its current state. count
‘s i
was 1, so otherCount
‘s i
is 1 as well. Since otherCount
is a copy of count
, they each have their own i
.
Now let’s take a look at a slightly less obvious example:
#include <iostream>
#include <functional>
void myInvoke(const std::function<void()>& fn)
{
fn();
}
int main()
{
int i{ 0 };
// Increments and prints its local copy of @i.
auto count{ [i]() mutable {
std::cout << ++i << '\n';
} };
myInvoke(count);
myInvoke(count);
myInvoke(count);
return 0;
}
Output:
1 1 1
This exhibits the same problem as the prior example in a more obscure form.
When we call myInvoke(count)
, the compiler will see that count
(which has a lambda type) doesn’t match the type of the reference parameter type (std::function<void()>
). It will convert the lambda into a temporary std::function
so that the reference parameter can bind to it, and this will make a copy of the lambda. Thus, our call to fn()
is actually being executed on the copy of our lambda that exists as part of the temporary std::function
, not the actual lambda.
If we need to pass a mutable lambda, and want to avoid the possibility of inadvertent copies being made, there are two options. One option is to use a non-capturing lambda instead -- in the above case, we could remove the capture and track our state using a static local variable instead. But static local variables can be difficult to keep track of and make our code less readable. A better option is to prevent copies of our lambda from being made in the first place. But since we can’t affect how std::function
(or other standard library functions or objects) are implemented, how can we do this?
One option (h/t to reader Dck) is to put our lambda into a std::function
immediately. That way, when we call myInvoke()
, the reference parameter fn
can bind to our std::function
, and no temporary copy is made:
#include <iostream>
#include <functional>
void myInvoke(const std::function<void()>& fn)
{
fn();
}
int main()
{
int i{ 0 };
// Increments and prints its local copy of @i.
std::function count{ [i]() mutable { // lambda object stored in a std::function
std::cout << ++i << '\n';
} };
myInvoke(count); // doesn't create copy when called
myInvoke(count); // doesn't create copy when called
myInvoke(count); // doesn't create copy when called
return 0;
}
Our output is now as expected:
1 2 3
An alternate solution is to use a reference wrapper. C++ provides a convenient type (as part of the <functional> header) called std::reference_wrapper
that allows us to pass a normal type as if it was a reference. For even more convenience, a std::reference_wrapper
can be created by using the std::ref()
function. By wrapping our lambda in a std::reference_wrapper
, whenever anybody tries to make a copy of our lambda, they’ll make a copy of the reference_wrapper instead (avoiding making a copy of the lambda).
Here’s our updated code using std::ref
:
#include <iostream>
#include <functional> // includes std::reference_wrapper and std::ref
void myInvoke(const std::function<void()>& fn)
{
fn();
}
int main()
{
int i{ 0 };
// Increments and prints its local copy of @i.
auto count{ [i]() mutable {
std::cout << ++i << '\n';
} };
// std::ref(count) ensures count is treated like a reference
// thus, anything that tries to copy count will actually copy the reference
// ensuring that only one count exists
myInvoke(std::ref(count));
myInvoke(std::ref(count));
myInvoke(std::ref(count));
return 0;
}
Our output is now as expected:
1 2 3
What’s interesting about this method is that it works even if myInvoke
takes fn
by value (instead of by reference)!
Rule
Standard library functions may copy function objects (reminder: lambdas are function objects). If you want to provide lambdas with mutable captured variables, pass them by reference using std::ref
.
Best practice
Try to avoid mutable lambdas. Non-mutable lambdas are easier to understand and don’t suffer from the above issues, as well as more dangerous issues that arise when you add parallel execution.
Quiz time
Question #1
Which of the following variables can be used by the lambda in main
without explicitly capturing them?
int i{};
static int j{};
int getValue()
{
return 0;
}
int main()
{
int a{};
constexpr int b{};
static int c{};
static constexpr int d{};
const int e{};
const int f{ getValue() };
static const int g{};
static const int h{ getValue() };
[](){
// Try to use the variables without explicitly capturing them.
a;
b;
c;
d;
e;
f;
g;
h;
i;
j;
}();
return 0;
}
Question #2
What does the following code print? Don’t run the code, work it out in your head.
#include <iostream>
#include <string>
int main()
{
std::string favoriteFruit{ "grapes" };
auto printFavoriteFruit{
[=]() {
std::cout << "I like " << favoriteFruit << '\n';
}
};
favoriteFruit = "bananas with chocolate";
printFavoriteFruit();
return 0;
}
Question #3
We’re going to write a little game with square numbers (numbers which can be created by multiplying an integer with itself (1, 4, 9, 16, 25, …)).
To setup the game:
- Ask the user to enter a number to start at (e.g. 3).
- Ask the user how many values to generate.
- Pick a random integer between 2 and 4. This is the multiplier.
- Generate the number of values the user indicated. Begining with the starting number, each value should be the next square number, multiplied by the multiplier.
To play the game:
- The user enters a guess.
- If the guess matches any generated value, the value is removed from the list and the user gets to guess again.
- If the user guesses all of the generated values, they win.
- If the guess does not match a generated value, the user loses and the program tells them the nearest unguessed value.
Here are a couple of sample sessions to give you a better understanding of how the game works:
Start where? 4 How many? 5 I generated 5 square numbers. Do you know what each number is after multiplying it by 2? > 32 Nice! 4 number(s) left. > 72 Nice! 3 number(s) left. > 50 Nice! 2 number(s) left. > 126 126 is wrong! Try 128 next time.
- Starting at 4, the program generates the next 5 squares: 16, 25, 36, 49, 64
- The program picked 2 as the random multiplier, so each square is multiplied by 2: 32, 50, 72, 98, 128
- Now the user gets to guess.
- 32 is in the list.
- 72 is in the list.
- 126 is not in the list, so the user loses. The closest unguessed number is 128.
Start where? 1 How many? 3 I generated 3 square numbers. Do you know what each number is after multiplying it by 4? > 4 Nice! 2 number(s) left. > 16 Nice! 1 number(s) left. > 36 Nice! You found all numbers, good job!
- Starting at 1, the program generates the next 3 squares: 1, 4, 9
- The program picked 4 as the random multiplier, so each square is multiplied by 4: 4, 16, 36
- The user guesses all numbers correctly and wins the game.
Tips:
- Use Random.h (8.15 -- Global random numbers (Random.h)) to generate random numbers.
- Use
std::find()
(18.3 -- Introduction to standard library algorithms) to search for a number in the list. - Use
std::vector::erase()
to remove an element, e.g.
auto found{ std::find(/* ... */) };
// Make sure the element was found
myVector.erase(found);
- Use
std::min_element
and a lambda to find the number closest to the user’s guess.std::min_element
works analogous tostd::max_element
from the previous quiz.