3.1 — Operator precedence and associativity

In order to properly evaluate an expression such as 4 + 2 * 3, we must understand both what the operators do, and the correct order to apply them. The order in which operators are evaluated in a compound expression is called operator precedence. Using normal mathematical precedence rules (which state that multiplication is resolved before addition), we know that the above expression should evaluate as 4 + (2 * 3) to produce the value 10.

In C++, all operators are assigned a level of precedence. Those with the highest precedence are evaluated first. You can see in the table below that multiplication and division (precedence level 5) have a higher precedence than addition and subtraction (precedence level 6). The compiler uses these levels to determine how to evaluate expressions it encounters.

Thus, 4 + 2 * 3 evaluates as 4 + (2 * 3) because multiplication has a higher level of precedence than addition.

If two operators with the same precedence level are adjacent to each other in an expression, the associativity rules tell the compiler whether to evaluate the operators from left to right or from right to left. For example, in the expression 3 * 4 / 2, the multiplication and division operators are both precedence level 5. Level 5 has an associativity of left to right, so the expression is resolved from left to right: (3 * 4) / 2 = 6.

Table of operators


  • Precedence level 1 is the highest precedence level, and level 18 is the lowest. Operators with a higher precedence level get evaluated first.
  • L->R means left to right associativity.
  • R->L means right to left associativity.
Prec/Ass Operator Description Pattern
1 None ::
Global scope (unary)
Class scope (binary)
2 L->R ()
Function call
Value construction
Array subscript
Member access from object
Member access from object ptr
Run-time type information
Cast away const
Run-time type-checked cast
Cast one type to another
Compile-time type-checked cast
type name(expression)
typeid(type) or typeid(expression)
3 R->L +
Unary plus
Unary minus
Logical NOT
Bitwise NOT
C-style cast
Size in bytes
Address of
Dynamic memory allocation
Dynamic array allocation
Dynamic memory deletion
Dynamic array deletion
sizeof(type) or sizeof(expression)
new type
new type[expression]
delete pointer
delete[] pointer
4 L->R ->*
Member pointer selector
Member object selector
5 L->R *
expression * expression
expression / expression
expression % expression
6 L->R +
expression + expression
expression - expression
7 L->R <<
Bitwise shift left
Bitwise shift right
expression << expression
expression >> expression
8 L->R <
Comparison less than
Comparison less than or equals
Comparison greater than
Comparison greater than or equals
expression < expression
expression <= expression
expression > expression
expression >= expression
9 L->R ==
expression == expression
expression != expression
10 L->R & Bitwise AND expression & expression
11 L->R ^ Bitwise XOR expression ^ expression
12 L->R | Bitwise OR expression | expression
13 L->R && Logical AND expression && expression
14 L->R || Logical OR expression || expression
15 L->R ?: Conditional expression ? expression : expression
16 R->L =
Multiplication assignment
Division assignment
Modulus assignment
Addition assignment
Subtraction assignment
Bitwise shift left assignment
Bitwise shift right assignment
Bitwise AND assignment
Bitwise OR assignment
Bitwise XOR assignment
lvalue = expression
lvalue *= expression
lvalue /= expression
lvalue %= expression
lvalue += expression
lvalue -= expression
lvalue <<= expression
lvalue >>= expression
lvalue &= expression
lvalue |= expression
lvalue ^= expression
17 R->L throw Throw expression throw expression
18 L->R , Comma operator expression, expression

A few operators you should already recognize: +, -, *, /, (), =, <, >, <=, and >=. These arithmetic and relational operators have the same meaning in C++ as they do in every-day usage.

However, unless you have experience with another programming language, it’s likely the majority of the operators in this table will be incomprehensible to you at this point in time. That’s expected at this point. We’ll cover many of them in this chapter, and the rest will be introduced as there is a need for them.

The above table is primarily meant to be a reference chart that you can refer back to in the future to resolve any precedence or associativity questions you have.


1) You know from everyday mathematics that expressions inside of parenthesis get evaluated first. For example, in the expression (2 + 3) * 4, the (2 + 3) part is evaluated first.

For this exercise, you are given a set of expressions that have no parenthesis. Using the operator precedence and associativity rules in the table above, add parentheses to each expression to make it clear how the compiler will evaluate the expression.

Hint: Use the pattern column in the table above to determine whether the operator is unary (has one operand) or binary (has two operands). Review section 1.5 -- A first look at operators if you need a refresher on what unary and binary operators are.

Sample problem: x = 2 + 3 % 4

Binary operator % has higher precedence than operator + or operator =, so it gets evaluated first:

x = 2 + (3 % 4)

Binary operator + has a higher precedence than operator =, so it gets evaluated next:

Final answer: x = (2 + (3 % 4))

We now no longer need the table above to understand how this expression will evaluate.

a) x = 3 + 4 + 5;
b) x = y = z;
c) z *= ++y + 5;
d) a || b && c || d;


1) Show Solution

3.2 -- Arithmetic operators
2.10 -- Chapter 2 comprehensive quiz

10 comments to 3.1 — Operator precedence and associativity

  • Ole

    Just a suggestion towards readability and clarity. The R->L and L->R could maybe be changed into R -> L and R <- L ?

  • John

    just a suggestion; if you could make the chart in to an image file as well so people could save it and pull it up at any time it might be easier for referencing in the future.

  • Wintur

    Hey Alex,

    I cannot seem to find the exponent operator, ^. Am I missing it, or was it not included.


    • Alex

      Strangely enough, C++ does not include an exponent operator. You have to use the pow() function.

      pow(base, exponent) will return the results of baseexponent. To access the pow() function, you need to #include .

  • msk

    The quiz is really unclear in this one. I don’t understand even a bit of it.

  • Jonathan

    Hello Alex,

    Thank you for this very well made tutorial.

    I’d like to suggest you to put 3.2 (arithmetic operators) before 3.1 (operator precedence and associativity), I think it will be easier to understand the quizz as unary arithmetic operators (+x and -x) has higher precedence than binary operators (x + y and x - y) which make this a bit confusing.

  • Kirill

    Hi there, Alex!

    Am I getting right that "+" operator (#6 Table) would be evaluated before "*" operator (#5 in Table) due to precedence level?

    But mathematically "*" should be done first…

  • Name (required)

    Hey I have a question :)
    What does the % operator do?

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