What is C++11?
On August 12, 2011, the ISO (International Organization for Standardization) approved a new version of C++, called C++11. C++11 adds a whole new set of features to the C++ language! Use of these new features is entirely optional -- but you will undoubtedly find some of them helpful. The prior tutorials have all been updated to be C++11 compliant.
The goals and designs of C++11
Bjarne Stroustrup characterized the goals of C++11 as such:
- Build on C++’s strengths -- rather than trying to extend C++ to new areas where it may be weaker (eg. Windows applications with heavy GUI), focus on making it do what it does well even better.
- Make C++ easier to learn, use, and teach -- provide functionality that makes the language more consistent and easier to use.
To that end, the committee that put the language together tried to obey the following general principles:
- Maintain stability and compatibility with older versions of C++ and C wherever possible. Programs that worked under C++03 should generally still work under C++11.
- Keep the number of core language extensions to a minimum, and put the bulk of the changes in the standard library (an objective that wasn’t met very well with this release)
- Focus on improving abstraction mechanisms (classes, templates) rather than adding mechanisms to handle specific, narrow situations.
- Add new functionality for both novices and experts. A little of something for everybody!
- Increase type safety, to prevent inadvertent bugs.
- Improve performance and allow C++ to work directly with hardware.
- Consider usability and ecosystem issues. C++ needs to work well with other tools, be easy to use and teach, etc…
C++11 isn’t a large departure from C++03 thematically, but it did add a huge amount of new functionality.
Major new features in C++11
For your interest, here’s a list of the major features that C++11 adds. Note that this list is not comprehensive, but rather intended to highlight some of the key features of interest.
- auto (8.7 -- Type deduction for objects using the auto keyword)
- char16_t and char32_t and new literals to support them (no tutorial yet)
- constexpr (4.13 -- Const variables and symbolic constants)
- decltype (no tutorial yet)
- default specifier (no tutorial yet)
- Delegating constructors (13.8 -- Overlapping and delegating constructors)
- delete specifier (14.14 -- Converting constructors, explicit, and delete)
- Enum classes (10.4 -- Scoped enumerations (enum classes))
- Extern templates (no tutorial yet)
- Lambda expressions (12.7 -- Introduction to lambdas (anonymous functions)) and captures (12.8 -- Lambda captures)
- long long int (4.3 -- Object sizes and the sizeof operator)
- Move constructor and assignment (M.3 -- Move constructors and move assignment)
- Noexcept specifier (quick mention in 20.4 -- Uncaught exceptions and catch-all handlers)
- nullptr (9.7 -- Null pointers)
- override and final specifiers(18.3 -- The override and final specifiers, and covariant return types)
- Range-based for statements (11.13 -- For-each loops)
- r-value references (M.2 -- R-value references)
- static_assert (7.17 -- Assert and static_assert)
- std::initializer_list (16.7 -- std::initializer_list)
- Trailing return type syntax (8.7 -- Type deduction for objects using the auto keyword)
- Type aliases (8.6 -- Typedefs and type aliases)
- typedef can now typedef template classes
- Uniform initialization (4.1 -- Introduction to fundamental data types)
- User-defined literals (no tutorial yet)
- Variadic templates (no tutorial yet)
- Two >> symbols without a space between them will now properly be interpreted as closing a template object
There are also many new classes in the C++ standard library available for use.
- Better support for multi-threading and thread-local storage (no tutorial yet)
- Hash tables (no tutorial yet)
- Random number generation improvements (basic discussion in 7.19 -- Generating random numbers using Mersenne Twister)
- Reference wrappers (18.9 -- Object slicing)
- Regular expressions (no tutorial yet)
- std::auto_ptr has been deprecated (M.1 -- Introduction to smart pointers and move semantics)
- std::tuple (no tutorial yet)
- std::unique_ptr (M.6 -- std::unique_ptr)